#ifndef __OLORIN_IUPDATEABLE__
#define __OLORIN_IUPDATEABLE__

#include <DLL.hpp>
#include <GameTime.hpp>

namespace Olorin
{
	namespace Game
	{
		class DLLAPI IUpdateable
		{
		public:
			virtual void update(const GameTime& gameTime) = 0;
		};
	}
}

#endif